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        <title>Robin Baumgarten's game experiments projects:sliders</title>
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       <dc:date>2026-05-03T14:58:01+0100</dc:date>
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        <title>Robin Baumgarten's game experiments</title>
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        <dc:date>2016-12-25T01:34:14+0100</dc:date>
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        <title>projects:sliders:altctrlgdc</title>
        <link>http://aipanic.com/projects/sliders/altctrlgdc?rev=1482629654&amp;do=diff</link>
        <description>Exhibition at ALT.CTRL.GDC 2014








In early 2014, the Slider controllers were selected to be one of 14 exhibits at the alt.ctrl.GDC exhibition, which highlighted unusual and experimental physical game control interfaces.

For this exhibition, I updated the Slider design so that the boxes are made of translucent acrylic and feature colored LEDs inside, as well as being fully motorized.</description>
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        <dc:date>2016-12-25T01:34:14+0100</dc:date>
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        <title>projects:sliders:construction</title>
        <link>http://aipanic.com/projects/sliders/construction?rev=1482629654&amp;do=diff</link>
        <description>Slider Custom Controllers: Construction

The pictures and videos below illustrate the construction process of my slider controllers. In short: Linear potentiometers + arduino + wood + unity. And some more stuff to get the motors working.

Specs

Each of the controllers (12 in total):</description>
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        <title>projects:sliders:construction2</title>
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        <description>Second Iteration: Acrylic Box

After the creation of a wooden box controller, I decided to upgrade the design to a laser-cut acrylic box that contained LEDs which could be used to convey information to the player (such as player color). I used the facilities of the</description>
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        <dc:date>2016-12-25T01:34:15+0100</dc:date>
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        <title>projects:sliders:feedback</title>
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        <description>Force-Feedback

Here is a Vine where I demonstrate different interaction methods with the sliders:




----------

And here is one where the controller is connected bi-directionally to Unity (no wooden case yet):




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While this is entertaining to watch, it's also not very useful for a controller that is going to be predominantly human-controlled. However, the motor control can be used for fine-grained force-feedback control, as shown below in a snake/tron prototype:</description>
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        <dc:date>2016-12-25T01:34:15+0100</dc:date>
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        <title>projects:sliders:game</title>
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        <description>Slider Games

The game played with the Slider controllers is a tournament-style sequence of casual(ish) mini-games, designed to engage the players with a minimal learning phase (learning by doing and imitation) and high diversity in game mechanics.</description>
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        <title>projects:sliders:public</title>
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        <description>Public Testing

Here is a video of an early prototype consisting of five slider boxes, that I inflicted onto a few of my unsuspecting friends &amp; family:








This was a nice stress-test and I got useful and encouraging feedback! The next months will be used to fully complete the force-feedback controller and tie them together with the minigames into a coherent experience.</description>
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