Line Wobbler Installation (old version)

Here's a basic guide on how to set up the game.

This is for older versions of the game. If your game comes in an acrylic box, go here instead.

Hardware & Software Requirements

  • The game requires a single mains outlet.
  • A table or similar structure that the wobble controller can be fixed onto.
  • A wall or surface where the 5m long LED strip can be mounted on.
  • No external software/hardware is required
  • The game runs well in lit rooms, but works best in darker environments
  • The game isn't water-proof, but the LED strip itself is water resistant.

Setup Instructions

  • The wobble controller needs to be fixed to a surface - I'm usually using double-sided tape or clamps. The controller is directional, I'd suggest setting up the game and switching it on to see where 'forward' is before fixing the controller to a surface.
  • Make sure to put no tension on the wires that run into the spring - they should be able to retract and come out of the base freely. When the spring is bent, they need to be able to move in a bit.
  • The LED strip has two connections. Depending on the specific copy of Line Wobbler, there might be relatively thin wires, make sure not to break them!
  • The power supply should be set up to 110v already if you're based in the USA.
  • Make sure to connect the wobble controller and the two LED strip connectors before switching on power.
  • When the power is switched on, the wobble controller will calibrate, make sure it's upright and still for a second or two. If the green dot starts creeping in a direction, just switch it off and on again.
  • The included speaker is fairly simple, feel free to connect a better one, there's a 3.5mm jack on the board.
  • There's a small touch button on the board, it's currently set up to reset the game to the first level. It will also reset after a short period of inactivity.

Gameplay Recap

Line Wobbler has 10 levels that increase in difficulty and can be completed in 10-20 minutes, culminating at a boss fight. In the game, the player is represented by a green dot that has to reach the other end of the strip where a colorful portal marks the exit. The player is moved by bending the spring in the corresponding direction. There are several obstacles:

  • Red enemies that can be defeated by 'wobbling' the controller: bending it in a direction and letting go, thus flinging the controller so it starts swaying back and forth.
  • Orange lava fields that are either off, in a warning sizzle, or on. They are deadly when on, so the player needs to time his movement across.
  • White pulsed conveyor belts that push the player in one direction or the other.
  • The final boss is purple and spawns normal enemies. He has three lives, and defeating the boss wins the game.

When the player dies the current level is reloaded.


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